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Is there a way to rotate an object (plain graphic) around it's X axis using Starling (stage3D)? There was rotationXYZ in "standard" Flash (stage) to do this and I am looking for similar solution.

Ivan Chernykh
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SzRaPnEL
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  • well.. if you're using stage3D, have you actually looked into the api reference on rotations? an example of a google search http://stackoverflow.com/questions/8238061/how-do-you-combine-x-y-and-z-rotations-in-a-models-local-space-not-global – user151496 May 06 '13 at 15:32
  • @user1916182 - this is not it , because of Starling is a 2d framework – Ivan Chernykh May 06 '13 at 18:40
  • wait, then why do you mention stage3D in the post? :S by the way, look at the link that i've posted, you could still make use of the matrix provided in the answers – user151496 May 07 '13 at 09:41

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At the moment, these features are not implemented (see forum page) .But, you can play with transformationMatrix of Starling's DisplayObject. Or if you are rendering your texture on runtime from ordinary Flash DisplayObject you can first give rotation to DisplayObject instance and then turn it into texture , very elegant..

Ivan Chernykh
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