I have to rotate an image in an overlay clock-wise and anti-clockwise as rotate my finger-tip on screen, Don't want to rotate at a specific angel. If any body have a solution then please help me.
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1What is "the image"? What is "the overlay"? – CommonsWare May 07 '13 at 11:21
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Do you mean an animation, or rotate the source image itself? – kabuto178 May 07 '13 at 11:23
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You can explain bit more or adding the code segment that you already have will help more – Triode May 07 '13 at 11:24
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you can use custom image view and rotate the canvas on draw – Harsh Dev Chandel May 07 '13 at 11:40
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@ CommonsWare-- overlay- I have a layout where a header is there. So when i rotate image then rotated image should rotate behind that header, not over that header. – Tapesh May 07 '13 at 12:00
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@kabuto178- I use a image view to show an image on screen. Now i want to coming image should rotate according to my finger tip rotate on screen. – Tapesh May 07 '13 at 12:02
3 Answers
1
Check this Answer maybe helps you : How can i use RotateAnimation to rotate a circle?

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Guilherme Gregores
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Very very thanks Dude... It is working very fine. But i need to rotate image on touch of multiple fingers(Mostly two) except of one. It is working fine with 1 finger but when i used 2 finger to use it's previous location changed with a blink. So can u please help me to find solution of this problem. Thanks in advance. – Tapesh May 07 '13 at 13:59
0
Try below link and check this link also before try:-
public void Rotate(View v)
{
ImageView img = (ImageView)findViewById(R.id.imageView01);
Bitmap bmp = BitmapFactory.decodeResource(getResources(),R.drawable.bharath);
// Getting width & height of the given image.
int w = bmp.getWidth();
int h = bmp.getHeight();
// Setting pre rotate to 90
Matrix mtx = new Matrix();
mtx.preRotate(90);
// Rotating Bitmap
Bitmap rotatedBMP = Bitmap.createBitmap(bmp, 0, 0, w, h, mtx, true);
BitmapDrawable bmd = new BitmapDrawable(rotatedBMP);
img.setImageBitmap(rotatedBMP);
}
0
Try this
AndroidBitmap.java
import android.app.Activity;
import android.graphics.Bitmap;
import android.graphics.Matrix;
import android.graphics.drawable.BitmapDrawable;
import android.os.Bundle;
import android.view.View;
import android.widget.AdapterView;
import android.widget.ArrayAdapter;
import android.widget.ImageView;
import android.widget.SeekBar;
import android.widget.Spinner;
public class AndroidBitmap extends Activity {
//private final String imageInSD = "/sdcard/er.PNG";
ImageView myImageView;
Spinner spinnerScale;
SeekBar seekbarRotate;
private static final String[] strScale
= {"0.2x", "0.5x", "1.0x", "2.0x", "5.0x"};
private static final Float[] floatScale
= {0.2F, 0.5F, 1F, 2F, 5F};
private final int defaultSpinnerScaleSelection = 2;
private ArrayAdapter<String> adapterScale;
private float curScale = 1F;
private float curRotate = 0F;
Bitmap bitmap;
int bmpWidth, bmpHeight;
/** Called when the activity is first created. */
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.main);
myImageView = (ImageView)findViewById(R.id.imageview);
spinnerScale = (Spinner)findViewById(R.id.scale);
seekbarRotate = (SeekBar)findViewById(R.id.rotate);
adapterScale = new ArrayAdapter<String>(this,
android.R.layout.simple_spinner_item, strScale);
adapterScale.setDropDownViewResource(android.R.layout.simple_spinner_dropdown_item);
spinnerScale.setAdapter(adapterScale);
spinnerScale.setSelection(defaultSpinnerScaleSelection);
curScale = floatScale[defaultSpinnerScaleSelection];
BitmapDrawable img = (BitmapDrawable) getResources()
.getDrawable(R.drawable.ic_launcher);
bitmap = img.getBitmap();//BitmapFactory.decodeFile(imageInSD);
bmpWidth = bitmap.getWidth();
bmpHeight = bitmap.getHeight();
drawMatrix();
spinnerScale.setOnItemSelectedListener(spinnerScaleOnItemSelectedListener);
seekbarRotate.setOnSeekBarChangeListener(seekbarRotateSeekBarChangeListener);
}
private void drawMatrix(){
Matrix matrix = new Matrix();
matrix.postScale(curScale, curScale);
matrix.postRotate(curRotate);
Bitmap resizedBitmap = Bitmap.createBitmap(bitmap, 0, 0, bmpWidth, bmpHeight, matrix, true);
myImageView.setImageBitmap(resizedBitmap);
}
private SeekBar.OnSeekBarChangeListener seekbarRotateSeekBarChangeListener
= new SeekBar.OnSeekBarChangeListener(){
@Override
public void onProgressChanged(SeekBar seekBar, int progress,
boolean fromUser) {
// TODO Auto-generated method stub
curRotate = (float)progress;
drawMatrix();
}
@Override
public void onStartTrackingTouch(SeekBar seekBar) {
// TODO Auto-generated method stub
}
@Override
public void onStopTrackingTouch(SeekBar seekBar) {
// TODO Auto-generated method stub
}};
private Spinner.OnItemSelectedListener spinnerScaleOnItemSelectedListener
= new Spinner.OnItemSelectedListener(){
@Override
public void onItemSelected(AdapterView<?> arg0, View arg1,
int arg2, long arg3) {
// TODO Auto-generated method stub
curScale = floatScale[arg2];
drawMatrix();
}
@Override
public void onNothingSelected(AdapterView<?> arg0) {
// TODO Auto-generated method stub
spinnerScale.setSelection(defaultSpinnerScaleSelection);
curScale = floatScale[defaultSpinnerScaleSelection];
}};
}
layout file
main.xml
<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:orientation="vertical"
android:layout_width="fill_parent"
android:layout_height="fill_parent"
>
<TextView
android:layout_width="fill_parent"
android:layout_height="wrap_content"
android:text="Hello, Android image rotate"
/>
<Spinner
android:id="@+id/scale"
android:layout_width="fill_parent"
android:layout_height="wrap_content"
/>
<SeekBar
android:id="@+id/rotate"
android:layout_width="fill_parent"
android:layout_height="wrap_content"
android:layout_margin="5px"
android:max="360"
android:progress="0"
/>
<ImageView
android:id="@+id/imageview"
android:layout_gravity="center"
android:layout_width="fill_parent"
android:layout_height="fill_parent"
android:scaleType="center"
/>
</LinearLayout>
Hope this helps

CRUSADER
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On finger touch Umm! why didn't you said before. [Check out this link](http://stackoverflow.com/a/2939405/2345913). In here you get a co-ordinates of where your finger as touched, capture the movement, then use the above logic, I hope this solves the prob. – CRUSADER May 07 '13 at 12:18