We all know Java optimises our code quite thoroughly and we all love it. Well, most of the time. Below is a piece of code that really messes with my head:
public class BrokenOptimizationTest {
/**
* This thread constantly polls another thread object's private field.
*/
public static class ComparingThread extends Thread {
private int currentValue = 0;
private AdditionThread otherThread = null;
public ComparingThread(AdditionThread add) {
this.otherThread = add;
}
@Override
public void run() {
while (true) {
int testValue = currentValue;
if (BrokenOptimizationTest.shouldDoSomething) {
do {
testValue = otherThread.getValue();
BrokenOptimizationTest.doSomething();
// System.out.println(testValue); // to see testValue really changes
}
while (testValue == currentValue);
}
else {
do {
testValue = otherThread.getValue();
// System.out.println(testValue); // to see testValue really changes
}
while (testValue == currentValue);
}
System.out.println("{ testValue: " + testValue + ", currentValue: " + currentValue + " }");
currentValue = testValue;
}
}
}
/**
* This thread often adds to its pollable value.
*/
public static class AdditionThread extends Thread {
private int currentValue = 0;
public long queryCount = 0;
public int getValue() {
++queryCount;
return currentValue;
}
@Override
public void run() {
while (true) {
++currentValue;
//I said 'often', so sleep some more
try {
Thread.sleep(1);
}
catch (InterruptedException e) {}
}
}
}
/**
* Whether or not the program must simulate doing an expensive calculation between consecutive queries.
*/
public static boolean shouldDoSomething = false;
/**
* Simulates doing an expensive calculation
*/
public static void doSomething() {
try {
Thread.sleep(0, 100);
}
catch (InterruptedException e) {}
}
/**
* Call the program with something like "slow" to enable doSomething
*/
public static void main(String[] args) {
if (args.length >= 1 && (args[0].toLowerCase().contains("slow") || args[0].toLowerCase().contains("dosomething")))
shouldDoSomething = true;
AdditionThread addThread = new AdditionThread();
ComparingThread compThread = new ComparingThread(addThread);
addThread.start();
compThread.start();
/**
* Print the current program state every now and then.
*/
while (true) {
System.out.println("{ currentValue: " + addThread.getValue() + ", activeThreads: " + Thread.activeCount() + ", queryCount: " + addThread.queryCount + " }");
System.out.flush();
try {
Thread.sleep(1000);
}
catch (InterruptedException e) {}
}
}
}
The results may vary between fast, slow single-thread and multi-thread processors. On the computers I tested on (without doSomething), the output looks like this:
{ currentValue: 1, activeThreads: 3, queryCount: 1 }
{ testValue: 1, currentValue: 0 }
{ testValue: 2, currentValue: 1 }
{ testValue: 3, currentValue: 2 }
{ testValue: 4, currentValue: 3 }
{ testValue: 5, currentValue: 4 }
{ testValue: 6, currentValue: 5 }
{ testValue: 7, currentValue: 6 }
{ testValue: 8, currentValue: 7 }
{ testValue: 9, currentValue: 8 }
{ testValue: 10, currentValue: 9 }
{ testValue: 11, currentValue: 10 }
{ testValue: 12, currentValue: 11 }
{ testValue: 13, currentValue: 12 }
{ currentValue: 994, activeThreads: 3, queryCount: 2176924819 }
{ currentValue: 1987, activeThreads: 3, queryCount: 4333727079 }
{ currentValue: 2980, activeThreads: 3, queryCount: 6530688815 }
{ currentValue: 3971, activeThreads: 3, queryCount: 8723797559 }
The first few iterations of the CompareThread work out fine and then Java 'optimizes': the testValue and currentValue are always equal and keep changing their values although the thread never leaves the innermost loop. The only cause I can think of, is that Java performs its execution out of order, like so:
do {
testValue = otherThread.getValue();
currentValue = testValue; // moved up from beneath the loop
}
while (testValue == currentValue);
I understand out-of-order execution is allowed in the Java compiler because it can increase performance, but these statements are clearly dependent on one another.
My question is simply: why? Why does Java run the program this way?
Note: if the program is started with the parameter doSomething or if AdditionThread.currentValue is made volatile, the code runs just fine.