At the moment I have simple JavaScript class like this:
function MyClass() {
// ... some code ...
this.Create = function() {
funcName = 'myTestFunc()';
cTimer = setTimeout(funcName, 1000);
}
// ... more code ...
var myTestFunc = function() {
alert ('everything\'s OK!');
}
// ... more code ...
}
and to test it I'm using this code:
x = new MyClass();
x.Create();
I have some troubles to execute this function by it's name. If I put just eval(funcName);
instead of setTimeout call it works fine but can't figure out why it doesn't work this way.
Course, this is part of more complex code but rest of code is irrelevant to this problem.
My question is obvious - How to execute function by its name set as setTimeout
function's argument? Is it possible?
Note: Making this function public (this.myTestFunc = ...
) isn't an option!
Update:
funcName = "myTestFunc()";
is just an example. In real code it looks like funcName = getRandomEffectFunctionName();
! It's just a random value.