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I'm making a small project using Xcode 4.2 which uses the current versions of the following libraries - Ogre3d, ArUco, Bullet (using OgreBullet wrapper) and OpenCv. I'm facing a big problem with the swap files presumably due to memory leak in Xcode. RAM usage of Xcode increases after every few builds & run.

And the major issue: my swap files keep growing at an alarming pace to near about 10Gb after 3-4 hours of work forcing me to reboot the machine to clear it off as I run out of disk space.

Is there a way to release this swap space without reboot? Thnx!

*There have been a lot of similar problems reported in a number of mac forums but no clear solution is mentioned anywhere.

Ani
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