I am starting to code a game in C# using Windows Forms (not using XNA) and I am trying to figure out how to save/load.
Right now all I have is the main form, a few User Controls, and one class in a separate project.
I have looked for a decent tutorial and this is the best I've found:
http://www.codeproject.com/Articles/1789/Object-Serialization-using-C
Would this method be suitable for a Windows Form game? Or is there a better approach for me to take?
Also, if this is the best route, how would I save data from several different classes in a single save file and then read the data in?
Unfortunately I don't have any relevant code. Any tips would be greatly appreciated.