The idea from this code is to let a windmill like structure to rotate, the problem is that the entire object rotates instead of the windmill fan itself (not the red triangles only). here is the code (I use the keys to control speed)
#include <windows.h> // for MS Windows
#include <GL/glut.h> // GLUT, include glu.h and gl.h
float angle = 0.00002f;
int refreshMills = 30;
void initGL() {
glClearColor(0.0f, 0.0f, 0.0f, 1.0f); // Black and opaque
}
void Timer(int value) {
glutPostRedisplay(); // Post re-paint request to activate display()
glutTimerFunc(refreshMills, Timer, 0); // next Timer call milliseconds later
}
void display() {
glClear(GL_COLOR_BUFFER_BIT);
glBegin(GL_TRIANGLES);
glColor3f(1.0f, 0.0f, 0.0f)
glVertex2f(0.0f, 0.0f);
glVertex2f(-0.4f, 0.2f);
glVertex2f(-0.2f, 0.4f);
glColor3f(1.0f, 0.0f, 0.0f);
glVertex2f(0.0f, 0.0f);
glVertex2f(0.4f, -0.2f);
glVertex2f(0.2f, -0.4f);
glColor3f(1.0f, 0.0f, 0.0f);
glVertex2f(0.0f, 0.0f);
glVertex2f(-0.4f, -0.2f)
glVertex2f(-0.2f, -0.4f);
glColor3f(1.0f, 0.0f, 0.0f);
glVertex2f(0.0f, 0.0f);
glVertex2f(0.4f, 0.2f);
glVertex2f(0.2f, 0.4f);
glEnd();
glRotatef(angle, 0.0f, 0.0f, 1.0f);
angle=angle+0.000002f;
glutPostRedisplay();
glBegin(GL_TRIANGLES);
glColor3f(1.0f, 1.0f, 1.0f);
glVertex2f(0.0f, 0.0f);
glVertex2f(-0.4f, -0.6f);
glVertex2f(0.4f, -0.6f);
glEnd();
glFlush();
glutSwapBuffers();
}
void keyboard(unsigned char key, int x, int y) {
switch (key) {
case 'a':{
angle+=1;
glutPostRedisplay();
}
case 's':
angle+=2;
glutPostRedisplay();
case 'd':
angle+=3
glutPostRedisplay();
case 'f':
angle=0;
}
}
}
int main(int argc, char** argv) {
glutInit(&argc, argv); // Initialize GLUTx
glutCreateWindow("Windmill"); // Create window with the given title
glutInitWindowSize(320, 320); // Set the window's initial width & height
glutInitWindowPosition(50, 50); // Position the window's initial top-left corner
glutDisplayFunc(display);
glutTimerFunc(0, Timer, 0);
glutSpecialFunc(specialKeys);
glutKeyboardFunc(keyboard);
initGL(); // Our own OpenGL initialization
glutMainLoop(); // Enter the event-processing loop
return 0;
}