I can start by telling you what not do to. Do not use Thread.Sleep
-- doing so is almost always a "worst practice" and will make your UI unresponsive.
If you use Thread.Sleep
on a second thread, as mcl suggests, you won't freeze your UI but you are burning an extremely expensive thread to do very little work.
If you are using C# 4 or earlier then I would create a timer set to tick, say, four times a second. Handle the tick event, and if enough time has passed since the last tick event, change the label. Or, change the interval of the timer each time it ticks.
If you are using C# 5, you can just use await Task.Delay(x)
:
async void Animate()
{
int delay = 5;
for(int i = 1; i < 10; ++i)
{
UpdateLabel();
await Task.Delay(delay);
delay = delay * 2;
}
}
So now you start with a 5ms delay, then 10, then 20...