My new/other idea - it is similar to yours:
You should try to monitor which window was activated lastly.
If you create an eventhandler for your command, then you may be able to check which window is active when your command fired. A simple evenent handler for a command:
void cmdEvents_BeforeExecute( string guid, int ID, object customIn, object customOut, ref bool cancelDefault )
{
Window2 teamExplorer = _applicationObject.Windows.Item("Team Explorer") as Window2;
if (_applicationObject.ActiveWindow.Caption == teamExplorer.Caption)
{
//You are called from Team Explorer
}
else
{
//Somewhere else
}
}
And the way you can subscribe:
static _dispCommandEvents_BeforeExecuteEventHandler _myHandler;
static CommandEvents _cmdEvents;
public void OnConnection(...)
{
Command command = ...; // Init your command
int ID = command.ID;
string GUID = command.Guid;
CommandEvents _cmdEvents = _applicationObject.Events.get_CommandEvents(GUID, ID);
_myHandler = new _dispCommandEvents_BeforeExecuteEventHandler(cmdEvents_BeforeExecute);
_cmdEvents.BeforeExecute += _myHandler;
}
You may find a better way to identify the window(s) by GUID. You should keep at least _cmdEvents
as static because when it will be desroyed, your event handler could vanish (least for internal commands).
In OnDisconnection you should unsubscribe.