I'm currently trying to marshal a C# delegate to a C++ function pointer and I looked at the example from Microsoft:
// MarshalDelegate1.cpp
// compile with: /clr
#include <iostream>
using namespace System;
using namespace System::Runtime::InteropServices;
#pragma unmanaged
// Declare an unmanaged function type that takes two int arguments
// Note the use of __stdcall for compatibility with managed code
typedef int (__stdcall *ANSWERCB)(int, int);
int TakesCallback(ANSWERCB fp, int n, int m) {
printf_s("[unmanaged] got callback address, calling it...\n");
return fp(n, m);
}
#pragma managed
public delegate int GetTheAnswerDelegate(int, int);
int GetNumber(int n, int m) {
Console::WriteLine("[managed] callback!");
return n + m;
}
int main() {
GetTheAnswerDelegate^ fp = gcnew GetTheAnswerDelegate(GetNumber);
GCHandle gch = GCHandle::Alloc(fp);
IntPtr ip = Marshal::GetFunctionPointerForDelegate(fp);
ANSWERCB cb = static_cast<ANSWERCB>(ip.ToPointer());
Console::WriteLine("[managed] sending delegate as callback...");
// force garbage collection cycle to prove
// that the delegate doesn't get disposed
GC::Collect();
int answer = TakesCallback(cb, 243, 257);
// release reference to delegate
gch.Free();
}
The call to GCHandle::Alloc() is supposed to prevent the garbage collector from collecting the delegate. But my understanding is that the variable GetTheAnswerDelegate^ fp already keeps the delegate alive, because it is a root object and sure enough even when I remove the calls to GCHandle the example still works. Only when I inline the delegate instantiation like this:
IntPtr ip = Marshal::GetFunctionPointerForDelegate(gcnew GetTheAnswerDelegate(GetNumber));
then I'm seeing a crash.
So is the example from Microsoft wrong or did I miss something?