I am working with 3D volumetric images, possibly large (256x256x256). I have 3 such volumes that I want to read in and operate on. Presently, each volume is stored as a text file of numbers which I read in using ifstream
. I save it as a matrix (This is a class I have written by dynamic allocation of a 3D array). Then I perform operations on these 3 matrices, addition, multiplication and even Fourier transform. So far, everything works well, but, it takes a hell lot of time, especially the Fourier transform since it has 6 nested loops.
I want to know how I can speed this up. Also, whether the fact that I have stored the images in text files makes a difference. Should I save them as binary or in some other easier/faster to read in format? Is fstream
the fastest way I can read in? I use the same 3 matrices each time without changing them. Does that make a difference? Also, is pointer to pointer to pointer the best way to store a 3D volume? If not what else can I do?