A parent class has no information about its child class. The only way to do what you want is to either cast like Dory suggested -- which I usually frown upon -- or to create a virtual function in the parent class that the child class redefines.
Why do I frown upon the cast? Most of the time dynamically casting an object to get data from it represents poorly written code. I'm not sure what the rest of your code looks like, but my guess is that there's a better way to write this via shared functionality. For example, let's say what you want to use these items for is displaying string information. In such a case, the best way to write it would be using virtual functions:
class game_list
{
public:
string name;
float price;
string platform;
string console;
string conditin;
bool is_portable;
public virtual void PrintInfo()
{
cout << "name: " << name << ", price: " << price; //etc
}
};
class catridgeClass:public game_list
{
string N_bits;
bool is_import;
public virtual void PrintInfo()
{
game_list::PrintInfo();
cout << ", bits: " << bits << ", is import: " << is_import;
}
};
Now calling mainPointer->PrintInfo() will print the correct information regardless of its underlying type. Much nicer, and it's the "Object-Oriented Way."