I've had some experience in C++ from school works. I've learned, among other things, that objects should be stored in a container (vector, map, etc) as pointers. The main reason being that we need the use of the new-operator, along with a copy constructor, in order to create a copy on the heap (otherwise called dynamic memory) of the object. This method also necessitates defining a destructor.
However, from what I've read since then, it seems that STL containers already store the values they contain on the heap. Thus, if I were to store my objects as values, a copy (using the copy constructor) would be made on the heap anyway, and there would be no need to define a destructor. All in all, a copy on the heap would be made anyway???
Also, if(true), then the only other reason I can think of for storing objects using pointers would be to alleviate resource needs for copying the container, as pointers are easier to copy than whole objects. However, this would require the use of std::shared_ptr instead of regular pointers, since you don't want elements in the copied container to be deleted when the original container is destroyed. This method would also alleviate the need for defining a destructor, wouldn't it?
Edit : The destructor to be defined would be for the class using the container, not for the class of the objects stored.
Edit 2 : I guess a more precise question would be : "Does it make a difference to store objects as pointers using the new-operator, as opposed to plain values, on a memory and resources used standpoint?"