I'm trying to learn manipulate image and canvas in javascript. I'm wondering why we can not do :
var urlimg='http://images.aviary.com/imagesv5/feather_default.jpg';
var can = document.getElementById('canvas');
var ctx = can.getContext('2d');
var img = new Image();
img.onload = function(){
}
img.src =urlimg ;
can.width = img.width;
can.height = img.height;
ctx.drawImage(img, 0, 0, img.width, img.height);
$('#image1').attr('src', img.src);
And we have to do this :
var urlimg='http://images.aviary.com/imagesv5/feather_default.jpg';
var can = document.getElementById('canvas');
var ctx = can.getContext('2d');
var img = new Image();
img.onload = function(){
can.width = img.width;
can.height = img.height;
ctx.drawImage(img, 0, 0, img.width, img.height);
}
img.src =urlimg ;
$('#image1').attr('src', img.src);
Is it due to time of image to load ?
Can I create a canvas from an existing object image ?
Thanks.