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The game, we are about to submit to apple, requires much memory and GPU power. It's almost unplayable on iPad 1, so we decided to release it for all iPads excluding first generation. How do I set up the project to be shown in AppStore as not supporting iPad 1?

The solution, I came up with, is to set UIRequiredDeviceCapabilities: gyroscope in info.plist file. But I still have some questions about it:

  • Would Apple reject the app cause it doesn't really use gyroscope?
  • Why do the game still installs and can be run on iPad 1 from xCode?
  • Does anybody know the correct solution for this task?

Thanks in advance.

2 Answers2

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You can set your deployment target to iOS 6, which is supported only by the iPad 2 and later.

BergQuester
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A common pattern is to also require a camera, which the first iPad lacked.

Multiple applications have done this, and it doesn't appear to be a review criteria, though your mileage may vary.

Yann Ramin
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