I'm doing my first steps in objective-c (after a long, long time away from it) by translating some Java code I wrote for an Android game. It seems like there is no container that can take an object, without casting it to id
first? Or is there?
Specifically this is the code I'm trying to work with:
NSMutableArray *touchedBodies = [[NSMutableArray alloc] init];
// some additional code
if(![touchedBodies containsObject:(id)body]) {
[touchedBodies addObject:(id)body];
}
The containsObject
line passes fine, but on the touchedBodies addObject:(id)b
I'm getting a "bad access" error. The body I'm trying to add is a legitimate Box2D b2Body
.
When I tried to add the body directly, without casting it:
[touchedBodies addObject:body];
the compiler complains "Cannot initialize a parameter of type id with an lvalue of type b2Body* '
What am I missing?