I am developing an iPad application that has multiple UIImageViews in a viewcontoller. each image has some transparent parts. when the user click on the image I want to test if the area of the image he clicked on was NOT transparent then I want to do some action
after searching I have reached the conclusion that I have to access the rawdata of the image and check the alpha value of the point the user clicked on
I used the solution found in here and it helped a lot. I modified the code so that if the point the user clicked on was transparent (alpha <1) then prent 0 else print 1. however, the result is not accurate in runtime. I sometimes get 0 where the point clicked is not transparent and viseversa. I think that there is a problem with the byteIndex value I am not sure that it returnes the color data at the point the user clicked
here is my code
CGPoint touchPoint;
- (void)viewDidLoad
{
[super viewDidLoad];
[logo addGestureRecognizer:[[UITapGestureRecognizer alloc] initWithTarget:self action:@selector(handleSingleTap:)]];
}
-(void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event
{
UITouch *touch = [[event allTouches] anyObject];
touchPoint = [touch locationInView:self.view];
}
- (void)handleSingleTap:(UITapGestureRecognizer *)recognizer
{
int x = touchPoint.x;
int y = touchPoint.y;
[self getRGBAsFromImage:img atX:x andY:y];
}
- (void)getRGBAsFromImage:(UIImage*)image atX:(int)xx andY:(int)yy {
// First get the image into your data buffer
CGImageRef imageRef = [image CGImage];
NSUInteger width = CGImageGetWidth(imageRef);
NSUInteger height = CGImageGetHeight(imageRef);
CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB();
unsigned char *rawData = (unsigned char*) calloc(height * width * 4, sizeof(unsigned char));
NSUInteger bytesPerPixel = 4;
NSUInteger bytesPerRow = bytesPerPixel * width;
NSUInteger bitsPerComponent = 8;
CGContextRef context = CGBitmapContextCreate(rawData, width, height,
bitsPerComponent, bytesPerRow, colorSpace,
kCGImageAlphaPremultipliedLast | kCGBitmapByteOrder32Big);
CGColorSpaceRelease(colorSpace);
CGContextDrawImage(context, CGRectMake(0, 0, width, height), imageRef);
CGContextRelease(context);
// Now your rawData contains the image data in the RGBA8888 pixel format.
int byteIndex = (bytesPerRow * yy) + xx * bytesPerPixel;
CGFloat alpha = (rawData[byteIndex + 3] * 1.0) / 255.0;
byteIndex += 4;
if (alpha < 1) {
NSLog(@"0");
// here I should add the action I want
}
else NSLog(@"1");
free(rawData);
}
Thank you in advace