Is there a data structure within LiveCode that can be used as a "holder" for associated data, letting me handle it collectively? I come from a Java / Javascript / C background so I am looking for a Class or Struct sort of data structure.
I've found examples of Groups, which seem to have some of this functionality, but it feels a bit like I'm bending the language to meet my needs.
As a specific example, suppose I had an image field on my screen that would randomly display an image and, when pressed, play an associated sound clip. I'd expect to create a list of "structures" that contained the path to the image and the path to the associated sound clip, and use that data to populate the image field and to decide what sound clip to play.
Would a Group be the correct structure to use in this case? Or am I approaching this in a way that isn't really fitting with the way LiveCode works?