I have read this post: How to support both iPad and iPhone retina graphics in universal apps and know that all I need to place ~ipad at the back of the name of the image to have it read properly. I have done this.
The problem is that the image appears correctly in the simulator. I can see that it reading the correct image from the size. But same image is appears as the iPhone Version in the device. Not sure why this is happening.
Need some guidance on this...