I'm trying to position elements in my Canvas
relative to my background.
Window is re-sized keeping the aspect ratio. Background is stretched with window size.
The problem is once window is re-sized the element positions are incorrect. If window is re-sized just a little, elements will adjust their size a bit and would be still in the correct position, but if window is re-sized to double it's size then positioning is completely off.
So far I used Grid
, but it was to no avail as well. Here is the XAML
<Window x:Class="CanvasTEMP.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
Title="MainWindow" ResizeMode="CanResizeWithGrip" SizeToContent="WidthAndHeight" MinHeight="386" MinWidth="397.5" Name="MainWindow1"
xmlns:c="clr-namespace:CanvasTEMP" Loaded="onLoad" WindowStartupLocation="CenterScreen" Height="386" Width="397.5" WindowStyle="None" AllowsTransparency="True" Topmost="True" Opacity="0.65">
<ItemsControl ItemsSource="{Binding}">
<ItemsControl.ItemTemplate>
<DataTemplate>
<Canvas Height="77" Width="218">
<Label Content="{Binding OwnerData.OwnerName}" Height="36" Canvas.Left="8" Canvas.Top="55" Width="198" Padding="0" HorizontalAlignment="Left" HorizontalContentAlignment="Center" VerticalAlignment="Center"/>
</Canvas>
</DataTemplate>
</ItemsControl.ItemTemplate>
<ItemsControl.ItemsPanel>
<ItemsPanelTemplate>
<Canvas>
<Canvas.Background>
<ImageBrush ImageSource="Resources\default_mapping.png" Stretch="Uniform"/>
</Canvas.Background>
</Canvas>
</ItemsPanelTemplate>
</ItemsControl.ItemsPanel>
<ItemsControl.ItemContainerStyle>
<Style TargetType="ContentPresenter">
<Setter Property="Canvas.Left" Value="{Binding OwnerData.left}" />
<Setter Property="Canvas.Top" Value="{Binding OwnerData.top}" />
</Style>
</ItemsControl.ItemContainerStyle>
</ItemsControl>
Class that is used for data binding
public class Owner : INotifyPropertyChanged
{
public double _left;
public double _top;
public string OwnerName { get; set; }
public double top { get { return _top; }
set
{
if (value != _top)
{
_top = value;
OnPropertyChanged();
}
}
}
public double left
{
get { return _left; }
set
{
if (value != _left)
{
_left = value;
OnPropertyChanged();
}
}
}
public string icon { get; set; }
public event PropertyChangedEventHandler PropertyChanged;
private void OnPropertyChanged([CallerMemberName] string propertyName = "none passed")
{
PropertyChangedEventHandler handler = PropertyChanged;
if (handler != null)
handler(this, new PropertyChangedEventArgs(propertyName));
}
}
public class ForDisplay
{
public Owner OwnerData { get; set; }
public int Credit { get; set; }
}
And here is the code that is run every second to keep elements' position relative to window size
items[0].OwnerData.left = this.Width * (10 / Defaul_WindowSize_Width);
items[0].OwnerData.top = this.Height * (55 / Defaul_WindowSize_Height);
10 and 50 are default Canvas.Left
and Canvas.Top
that are used when window is first initialized.
Would appreciate if anyone can point out what I'm doing wrong.