I got totally sick from this "how to install xna for visual studio 2012" thing. I was searching a lot, checked out lot of tutorials, that work half as I want, and I really know that google is my friend.
I noticed that peeps use monogame nowadays, instead of xna. "SURE": so I installed monogame. Totally cool, I saw it in VS2012 too. But content...
It uses xna content as I understood, so xna developers need less time to adopt their game. Cool. Let's see tutorials... they say you should install VS2010 and then hipp-hopp back and forth to have content in your VS2012 project. Now well I do not want that.
I installed windows phone sdk 8 (or what?) so I can add xna4 content and pipeline projects in VS2012 - so... without VS2010.
Cool, but I can not make it work at all. I got content project, with a .X file in it and a .BMP so that has a texture. I added a WindowsPhoneGameLibrary too, and added content reference as well. I compile and the xnb files appear - pretty cool, I say. Then I try to link all this to the main project and nada.. it says it can not be linked (main project is monogame for windows 8 with xaml). OMG why? When I do model = content.load(etc) it can not load, since the file is not there.
So.. my simple question is: how can I make it "just to work"? Without wizardry or manually copying files from here to there, or without installing VS2010, and such or just without getting bald.