I have a function that scans the user's file system, fills a vector with the paths, then either sorts it or not. Since the user should be able to decide at compile-time whether he wants the vector sorted or not, I use templates and helper classes in place of a much desired (but not existing) "static if".
Consider this code:
enum class Sort{Alphabetic, Unsorted};
template<Sort TS> struct SortHelper;
template<> struct SortHelper<Sort::Alphabetic>
{
static void sort(vector<string>& mTarget) { sort(begin(mTarget), end(mTarget)); }
};
template<> struct SortHelper<Sort::Unsorted>
{
static void sort(vector<string>&) { }
};
template<Sort TS> struct DoSomethingHelper
{
static void(vector<string>& mTarget)
{
// do something with mTarget
SortHelper<TS>::sort(mTarget);
}
};
The code I've written above is GREATLY simplified from the original, which takes multiple template parameters to allow the user to customize even further the results of the function at compile-time.
Is there an alternative to using all of these helper classes? It gets really messy and hard to read.
Ideally, this is what I would like to write:
enum class Sort{Alphabetic, Unsorted};
template<Sort TS> struct DoSomethingHelper
{
static void(vector<string>& mTarget)
{
// do something with mTarget
static_if(TS == Sort::Unsorted) { /* do nothing */ }
static_if(TS == Sort::Alphabetic) { sort(begin(mTarget), end(mTarget)); }
}
};