I'm new to C++ and have a question about member variable polymorphism. I have the following class definitions -
class Car
{
public:
Car();
virtual int getNumberOfDoors() { return 4; }
};
class ThreeDoorCar : public Car
{
public:
ThreeDoorCar();
int getNumberOfDoors() { return 3; }
};
class CarPrinter
{
public:
CarPrinter(const Car& car);
void printNumberOfDoors();
protected:
Car car_;
};
and implementation
#include "Car.h"
Car::Car()
{}
ThreeDoorCar::ThreeDoorCar()
{}
CarPrinter::CarPrinter(const Car& car)
: car_(car)
{}
void CarPrinter::printNumberOfDoors()
{
std::cout << car_.getNumberOfDoors() << std::endl;
}
The problem is when I run the following, the getNumberOfDoors of the parent class is called. I can get around this issue by making the member variable Car a pointer, but I prefer to pass in the input by reference instead of by pointer (which I understand to be preferred). Could you tell me what I'm doing wrong? Thanks!
ThreeDoorCar myThreeDoorCar;
std::cout << myThreeDoorCar.getNumberOfDoors() << std::endl;
CarPrinter carPrinter(myThreeDoorCar);
carPrinter.printNumberOfDoors();