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glDisable(GL_TEXTURE_2D);
glDisableClientState(GL_COLOR_ARRAY);
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
_world->DrawDebugData();


// restore default GL states
glEnable(GL_TEXTURE_2D);
glEnableClientState(GL_COLOR_ARRAY);
glEnableClientState(GL_TEXTURE_COORD_ARRAY);

// for drawing ploygons & sprites, i using above above code. but its not working properly

ERROR:
OpenGL error 0x0500 in -[CCSprite draw] 532
OpenGL error 0x0500 in DrawSolidPolygon 103

// What i do..?

Gaurav
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1 Answers1

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This error comes when you use OpenGL immediate mode calls in OpenGLES 2.0

Check out this: Cocos2D 2.0 - Zillions of OpenGL errors

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