glDisable(GL_TEXTURE_2D);
glDisableClientState(GL_COLOR_ARRAY);
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
_world->DrawDebugData();
// restore default GL states
glEnable(GL_TEXTURE_2D);
glEnableClientState(GL_COLOR_ARRAY);
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
// for drawing ploygons & sprites, i using above above code. but its not working properly
ERROR:
OpenGL error 0x0500 in -[CCSprite draw] 532
OpenGL error 0x0500 in DrawSolidPolygon 103
// What i do..?