I'm using TweetSharp to send tweets from my C# application. My application is a game based on XNA and at the end of each game the scores are automatically sent to a Twitter account.
The tweet is posted every single time with no errors, but every time it does that, the game freezes for like 1.5 seconds.
I'm using it like this to post the code :
twitterService.SendTweet(new SendTweetOptions { Status = status });
What could be the solution to reduce that posting time?