does anyone know how I could make a number of separate assemblies out of my 50+ Unity3D scripts? My scripts are all written in JScript.Net and compiled by Unity using relatively old Mono compiler tools (v2.0 I believe).
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So, you want to split the contents of Assembly-UnityScript.dll into separate assemblies? – theodox Jun 14 '13 at 20:15
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Yes indeed. With only 1 dll, compilation time has gone higher and higher. Besides, having explicit dependencies will improve code readability if nothing else. – user2487214 Jun 18 '13 at 19:20
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This answer http://stackoverflow.com/questions/4706377/how-do-you-extract-classes-source-code-from-a-dll-file might help. Have you tried just renaming Assembly-UnityScript.dll, moving it into your plugins folder, and deleting the source files? (Don't try w/o backups!!) – theodox Jun 18 '13 at 21:45