You are mixing two things:
- Constructing a plain array
- Constructing an ArrayList
Constructing an array
A plain array is very low level. Does not have methods, and its length is fixed after you create it.
MyType[] anArray = new MyType[10];
Constructing an ArrayList
ArrayList is just an implementation of a type of Collection
Collection<MyItemType> aCollection = new ArrayList<MyItemType>();
What to do in your case?
You want a plain array of collections (which implementation is ArrayList). So:
// Create the array, use the interface in case you need to change the implementation later on
Collection<Point>[] touchPoints = (Collection<Point>) new Collection[2];
// Create each collection within that array, using the ArrayList implementation
touchPoints[0] = new ArrayList<Point>();
touchPoints[1] = new ArrayList<Point>();
How to do it better?
Try to think about why you need a plain array:
- if it's just 2 elements, and always fixed, simply create two member variables.
- if number can vary, just create a Collection of Collections (Collection>)
Edit given your use case:
Just create a class to hold your user input:
class UserInput {
public UserInput() {
user1TouchPoints = new ArrayList<Point>();
user2TouchPoints = new ArrayList<Point>();
}
// Add accessors and all
private Collection<Point> user1TouchPoints;
private Collection<Point> user2TouchPoints;
}
If you plan to have more players, simply use a map
class UserInput {
public UserInput() {
usersTouchPoints = new HashMap<Integer, Collection<Point>>();
}
public Collection<Point> getUserTouchPoints(Integer userId) {
return usersTouchPoints.get(userId);
}
public void addUserTouchPoints(Integer userId, Collection<Point> input) {
Collection<Point> points = usersTouchPoints.get(userId);
if (points==null) {
points = new ArrayList<Point>();
userTouchPoints.put(userId, points);
}
points.addAll(input);
}
// Maps a user ID (or index) to its touch points
// If you are using Android, use SparseArray instead of Map, this is more efficient
private Map<Integer, Collection<Point>> usersTouchPoints;
}