What you are seeing is an arithmetic shift, in contrast to the bitwise shift you were expecting; i.e., the compiler, instead of "brutally" shifting the bits, is propagating the sign bit, thus dividing by 2N.
When talking about unsigned int
s and positive int
s, a right shift is a very simple operation - the bits are shifted to the right by one place (inserting 0 on the left), regardless of their meaning. In such cases, the operation is equivalent to dividing by 2N (and actually the C standard defines it like that).
The distinction comes up when talking about negative numbers. Several negative numbers representation exist, although currently for integers most commonly 2's complement representation is used.
The problem of a "brutal" bitwise shift here is, for starters, that one of the bits is used in some way to express the sign; thus, shifting the binary digits regardless of the negative integers representation can give unexpected results.
For example, commonly in 2's representation the most significant bit is 1 for negative numbers, 0 for positive numbers; applying a bitwise shift (with zeroes inserted to the left) to a negative number would (between other things) make it positive, not resulting in the (usually expected) division by 2N
So, arithmetic shift is introduced; negative numbers represented in 2's complement have an interesting property: the division by 2N behavior of the shift is preserved if, instead of inserting zeroes from the left, you insert bits that have the same value of the original sign bit.
In this way, signed divisions by 2N can be performed with just a bit of extra logic in the shift, without having to resort to a fully-fledged division routine.
Now, is arithmetic shift guaranteed for signed integers? In some languages yes1, but in C it's not like that - the behavior of the shift operators when dealing with negative integers is left as an implementation-defined detail.
As often happens, this is due to different hardware support for the operation; C is used on vastly different platforms, and, especially in the past, there was quite a difference in the "cost" of operations depending on the platform.
For example, if the processor does not provide an arithmetic right shift instruction, the compiler would be mandated to emit a much slower DIV
instruction of some kind, which could be a problem in an inner loop on slower processors. For these reasons, the C standard leaves it up to the implementor to do the most appropriate thing for the current platform.
In your case, your implementation probably chose arithmetic shift because you are running on an x86 processor, that uses 2's complement arithmetic and provides both bitwise and arithmetic shift as single CPU instructions.
- Actually, languages like Java even have separated arithmetic and bitwise shift operators - this is mainly due to the fact that they do not have
unsigned
types to e.g. store bitfields.