I am trying to invoke a function that contains ccactioninterval in Cocos3d. I want to call that function at specific time intervals.When I tried NSTimer , i found that it works sometimes and sometimes not.
NSTimer makeTarget=[NSTimer scheduledTimerWithTimeInterval:2.0 target:self selector:@selector(createTargets) userInfo:nil repeats:YES];
Here createTargets is the function that contains action events. when i run the function straightit works fine for single time. Problem comes when i try to schedule it. I ve tried different methods already explained for related questions . But nothing worked for me. . . .
Here is the code
-(void) addTargets {
NSTimer *makeTarget = [NSTimer scheduledTimerWithTimeInterval:2.0
target:self selector:@selector(createTargets) userInfo:nil repeats:YES];
}
-(void)createTargets {
CC3MeshNode *target = (CC3MeshNode*)[self getNodeNamed: @"obj1"];
int minVal=-5;
int maxVal=5;
float avgVal;
avgVal = maxVal- minVal;
float Value = ((float)arc4random()/ARC4RANDOM_MAX)*avgVal+minVal ;
[target setLocation:cc3v(Value, 5.0, 0.0)];
CCActionInterval *moveTarget = [CC3MoveBy actionWithDuration:7.0 moveBy:cc3v(0.0, -10.0, 0.0)];
CCActionInterval *removeTarget = [CCCallFuncN actionWithTarget:self selector:@selector(removeTarget:)];
[target runAction:[CCSequence actionOne:moveTarget two:removeTarget]];
}
-(void)removeTarget:(CC3MeshNode*)targ {
[self removeChild:targ];
targ=nil;
}