I'm using Region.IsEmpty()
to see if two regions intersect, but I really don't understand why I have to provide a Graphics
context.
The official description says
The current transformation of the graphics context g is used to compute the region interior on the drawing surface.
What transformation in two dimensions could possibly separate two overlapping regions, or make a non-empty region empty?
Is it a question of granularity? Of aliasing vs anti-aliasing?