We recently started using TestFlight
for distributing our apps to our testers to make things easier. However, a handful of our testers have had the game crash, not on load, but after they move to a new scene in the game.
We believe that this isn't an issue to the game crashing, but something to do with TestFlight
. The same users on another project experienced the same thing. I have the same devices and iOS version as them and mine doesn't seem to crash when downloaded from TestFlight
. The same goes for a few other testers who are running the same devices and iOS versions as those who are crashing.
Of course, when not getting the build form TestFlight
, those testers' apps do not crash.
I have a feeling it may have something to do with the provisioning profile or similar not having their device ID's on the app, but I have made sure that when compiling the .IPA
that it's using the correct profile and certificates.
Any ideas? Thanks!