8

(I have already read this and it didn't work, and I've done a lot of searching and experimentation to no avail.)

I am writing a Chrome extension (BigConsole) with the goal of building a better Console tab for the Chrome developer tools. This means I would like to execute user-input code in the context of the page with access to the DOM and other variables on the page. To do this, the communication is structured as follows:

  • devtools creates a panel where the user writes code
  • When the user wants to execute code from the panel, the panel sends a message to a background script with the code
  • The background script receives the message/code from panel and passes it on to the content script which is injected into the page
  • The content script receives the message/code from the background script and injects a script element into the page which then runs the code
  • The result of the script on the page is then posted back to the content script with window.postMessage
  • The content script listens for the message/result from the page and passes it on to the background script
  • The background script receives the message/result from the content script and passes it on to the panel
  • The panel receives the message/result from the background script and inserts it into the log of results

Whew.

Right now, when the user tries to run the code, nothing happens. I put a bunch of console.log()s into the code but nothing appears in the console. My main question is, what have I done wrong here with the message passing that results in nothing happening? Alternatively, I would love to be told that I am making this way too complicated and there is a better way of doing things. Simplified code below...

panel.js:

    window.onload = function() {
      var port = chrome.runtime.connect({name: "Eval in context"});
      // Add the eval'd response to the console when the background page sends it back
      port.onMessage.addListener(function (msg) {
        addToConsole(msg, false);
      });
      document.getElementById('run').addEventListener('click', function() {
        var s = document.getElementById('console').value;
        try {
          // Ask the background page to ask the content script to inject a script
          // into the DOM that can finally eval `s` in the right context.
          port.postMessage(s);
          // Outputting `s` to the log in the panel works here,
          // but console.log() does nothing, and I can't observe any
          // results of port.postMessage
        }
        catch(e) {}
      });
    };

background.js:

    chrome.runtime.onConnect.addListener(function (port) {
      // Listen for message from the panel and pass it on to the content
      port.onMessage.addListener(function (message) {
        // Request a tab for sending needed information
        chrome.tabs.query({'active': true,'currentWindow': true}, function (tabs) {
          // Send message to content script
          if (tab) {
            chrome.tabs.sendMessage(tabs[0].id, message);
          }
        });
      });
      // Post back to Devtools from content
      chrome.runtime.onMessage.addListener(function (message, sender) {
        port.postMessage(message);
      });
    });

content.js:

    // Listen for the content to eval from the panel via the background page
    chrome.runtime.onMessage.addListener(function (message, sender) {
      executeScriptInPageContext(message);
    });
    function executeScriptInPageContext(m) { alert(m); }
Brian Tompsett - 汤莱恩
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IceCreamYou
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1 Answers1

5

As pointed out by Alex, here's a typo in your code which prevents it from working.

Drop your current code and use chrome.devtools.inspectedWindow.eval to directly run the code and parse the results. This simplifies your complicated logic to:

  • devtools creates a panel where the user writes code
  • devtools runs code
  • devtools handles result

PS. There is a way to manipulate the existing console, but I recommend against using it, unless it's for personal use. Two different ways to do this are shown in this answer.

Community
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Rob W
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  • Awesome, thank you! Bonus points for not just showing me a better way to do this officially, but also a better way to to it unofficially. :) – IceCreamYou Jul 08 '13 at 03:14