I have the following code... (plus a generic Player class with getX, getY, setX, setY, render(),tick() etc. not included)
I want player to load in ViewB and when it hits the edge.. I'd like for ViewB to close and be replaced by ViewA or ViewC (depending on if its the left edge hit or right edge)... I can't seem to get this done and I don't know what I am doing wrong.... Player class is created in MainGameThread.java ... and gets passed onto new JPanel so that I am still working with original Player object/sprite that was created.. The
System.out.println("Should change screens here to ViewA");
command does not seem to fire when it hits the edge.. what am I doing wrong here???? and what class do I have to fix??
MainGameThread Class:
import java.util.LinkedList;
import javax.swing.JFrame;
import javax.swing.JPanel;
public class MainGameThread extends JFrame {
private LinkedList<JPanel> screens = new LinkedList<JPanel>();
private ViewA va;
private ViewB vb;
private ViewC vc;
private ViewD vd;
private Player player;
public MainGameThread() {
player = new Player();
// load player settings from server
// ..
//
// va = new ViewA(player);
//vc = new ViewC(player);
//vd = new ViewD(Player)
vb = new ViewB(player);
screens.add(0,ViewB);
screens.add(1,ViewA);
screens.add(2,ViewB);
screens.add(3,ViewC);
add(screens.get(0)); // starting from view B
//go to end of view B (x=0), change to View A, close view B
if(player.getX()<=5){
System.out.println("Should change screens here to ViewA");
vb = null;
va = new ViewA(player);
remove(screens.get(0));
add(screens.get(1));
}
if(player.getX()>=615){
System.out.println("Should change screens here to ViewC");
vb = null;
vc = new ViewC(player);
remove(screens.get(0));
add(screens.get(2));
}
setSize(652, 480);
setLocationRelativeTo(null);
setTitle("GAME");
setResizable(false);
setVisible(true);
}
public static void main(String[] args) {
new MainGameThread();
}
}
JPanel View: (replace ViewA with ViewB, etc.. to D)
import java.awt.Color;
import java.awt.Font;
import java.awt.FontMetrics;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.Rectangle;
import java.awt.Toolkit;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.KeyAdapter;
import java.awt.event.KeyEvent;
import java.util.ArrayList;
import javax.swing.JPanel;
import javax.swing.Timer;
public class ViewA extends JPanel implements ActionListener {
private Player player;
private Timer timer;
private int B_WIDTH;
private int B_HEIGHT;
private boolean ingame;
public ViewA(Player player) {
this.player = player;
addKeyListener(new TAdapter());
setFocusable(true);
setBackground(Color.RED);
setDoubleBuffered(true);
setSize(652, 480);
ingame = true;
timer = new Timer(5, this);
timer.start();
}
public void addNotify() {
super.addNotify();
B_WIDTH = getWidth();
B_HEIGHT = getHeight();
}
public void paint(Graphics g) {
super.paint(g);
if (ingame) {
Graphics2D g2d = (Graphics2D)g;
if (player.isVisible())
g2d.drawImage(player.getImage()
, player.getX(), player.getY(), this);
g2d.setColor(Color.BLACK);
g2d.drawString("ViewA: ", 5, 15);
}
Toolkit.getDefaultToolkit().sync();
g.dispose();
}
@Override
public void actionPerformed(ActionEvent e) {
player.move();
checkCollisions();
repaint();
}
public void checkCollisions() {
}
private class TAdapter extends KeyAdapter {
public void keyReleased(KeyEvent e) {
player.keyReleased(e);
}
public void keyPressed(KeyEvent e) {
player.keyPressed(e);
}
}
}