I have a file called backup.lua, which the program should write to every so often in order to backup its status, in case of a failure. The problem is that the program writes the backup.lua file completely fine first-time round, but any other times it refuses to write to the file.
I tried removing the file while the program was still open but Windows told me that the file was in use by 'CrysisWarsDedicatedServer.exe', which is the program. I have told the host Lua function to close the backup.lua file, so why isn't it letting me modify the file at will after it has been closed?
I can't find anything on the internet (Google actually tried to correct my search) and the secondary programmer on the project doesn't know either. So I'm wondering if any of you folks know what we are doing wrong here?
Host function code:
function ServerBackup(todo)
local write, read;
if todo=="write" then
write = true;
else
read = true;
end
if (write) then
local source = io.open(Root().."Mods/Infinity/System/Read/backup.lua", "w");
System.Log(TeamInstantAction:GetTeamScore(2).." for 2, and for 1: "..TeamInstantAction:GetTeamScore(1))
System.LogAlways("[System] Backing up serverdata to file 'backup.lua'");
source:write("--[[ The server is dependent on this file; editing it will lead to serious problems.If there is a problem with this file, please re-write it by accessing the backup system ingame.--]]");
source:write("Backup = {};Backup.Time = '"..os.date("%H:%M").."';Backup.Date = '"..os.date("%d/%m/%Y").."';");
source:write(XFormat("TeamInstantAction:SetTeamScore(2, %d);TeamInstantAction:SetTeamScore(1, %d);TeamInstantAction:UpdateScores();",TeamInstantAction:GetTeamScore(2), TeamInstantAction:GetTeamScore(1) ));
source:close();
for i,player in pairs(g_gameRules.game:GetPlayers() or {}) do
if (IsModerator(player)) then
CMPlayer(player, "[!backup] Completed server backup.");
end
end
end
--local source = io.open(Root().."Mods/Infinity/System/Read/backup.lua", "r"); Can the file be open here and by the Lua scriptloader too?
if (read) then
System.LogAlways("[System] Restoring serverdata from file 'backup.lua'");
--source:close();
Backup = {};
Script.LoadScript(Root().."Mods/Infinity/System/Read/backup.lua");
if not Backup or #Backup < 1 then
System.LogAlways("[System] Error restoring serverdata from file 'backup.lua'");
end
end
end
Thanks all :).
Edit:
Although the file is now written to the disk fine, the system fails to read the dumped file.