My question is for apps written in cocos2d v1.1.0-beta2b for ios:
What are the best practices for removing/releasing a CCParticleSystem?
One way I know of is using setAutoRemoveOnFinish:YES.
[emitter setAutoRemoveOnFinish:YES];
[emitter stopSystem];
Another way is removing the emitter manually using removeChild.
Are there any others? Which way is usually recommended?
As a side note, are there any known issues regarding CCParticleSystem removal/release under cocos2d v1.1.0-beta2b?