In my Android app I have packaged a file in the /assets folder that needs to be copied to the SDCARD. When I list the contents of the assets folder to a String[]
I get "images", "sounds", "webkit" and "kioskmode" but not my file manually added to the assets folder.
My code is here:
private void copyAsset () {
AssetManager am = getApplicationContext().getAssets();
String[] files = null;
try {
files = am.list("");
} catch (IOException e) {
}
for (String filename : files) {
if (filename.equals("images") || filename.equals("kioskmode") ||
filename.equals("sounds") || filename.equals("webkit")) {
Log.i(TAG, "Skipping folder " + filename);
continue;
}
InputStream in = null;
OutputStream out = null;
try {
in = am.open(filename);
File outFile = new File(Environment.getExternalStorageDirectory().getPath(), filename);
out = new FileOutputStream(outFile);
copyFile(in, out);
in.close();
in = null;
out.flush();
out.close();
out = null;
} catch (IOException e) {
e.printStackTrace();
Log.e(TAG, "Error copying asset ", e);
}
}
}
Does it make a difference that this is a second class in my app and is called in my MainActivity using Intent showHelper = new Intent(this, HelperManager.class);
startActivity(showHelper);
?
I have tried the 2nd line (AssetManager am = ...
) with and without the getApplicationContext()
bit, tried moving the file into a subfolder of /assets and tried files = am.list("")
with leading and trailing slashes. If I use a subfolder the files array is empty when the code runs (set a breakpoint on the files = am.list("");
line and inspected it at run time.
The strange thing is that it worked once - when I first wrote the code, but for further testing, I deleted the file from the /sdcard folder on the phone, and it never worked since even though the file is still in the assets folder.
I am using Android Studio if that matters.
Thanks