I'm rendering a screenshot with html2canvas 0.4.0 and want to save it as image on my webserver.
To do so, I've written the following function:
JavaScript
function screenShot(id) {
html2canvas(id, {
proxy: "https://html2canvas.appspot.com/query",
onrendered: function(canvas) {
$('body').append(canvas); // This works perfect...
var img = canvas.toDataURL("image/png");
var output = img.replace(/^data:image\/(png|jpg);base64,/, "");
var Parameters = "image=" + output + "&filedir=" + cur_path;
$.ajax({
type: "POST",
url: "inc/saveJPG.php",
data: Parameters,
success : function(data)
{
console.log(data);
}
}).done(function() {
});
}
});
}
saveJPG.php
<?php
$image = $_POST['image'];
$filedir = $_POST['filedir'];
$name = time();
$decoded = base64_decode($image);
file_put_contents($filedir . "/" . $name . ".png", $decoded, LOCK_EX);
echo $name;
?>
After the canvas is rendered I can perfectly append it to the HTML body, but saving it on my server result in a corrupted (?) file.
I can read the dimensions in IrvanView, but the image is transparent / empty? The file is about 2.076 KB large. So it's not really empty.
I tried this with JPEG as well and it results in a corrupted file and IrfanView says something like "bogus marker length".
The screenshot has the dimensions of 650x9633. Is it to much data for a POST-Method?