I'm looking to try and write a chess AI. Is there something i can use on the .NET framework (or maybe even a chess program scripted in Lua) that will let me write and test a chess AI without worrying about actually makign a chess game?
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4Good luck! Writing a good chess engine is notoriously difficult. – Steve K Nov 20 '09 at 09:41
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Not sure about what you are trying to do.
If you are looking for a ready-to-use chess GUI, you can use WinBoard. It is completely decoupled from the underlying chess engine(s), thanks to an established communication protocol. Your chess engine thus becomes a console app exchanging commands with the GUI.
A more modern alternative following the same concept is UCI. A GUI supporting UCI is Arena.

AndreaG
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4Sorry, didn't mean to be snarky. Just prefer the term "chess gui" instead of "chess game", which is quite ambiguous. By the way, http://www.gamedev.net/reference/programming/features/chess1/ is a very good tutorial on building a chess engine, in case you didn't know it already. – AndreaG Nov 20 '09 at 10:03
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I write a Computer Chess Blog that takes you through all the steps of writing a chess engine in C# from scratch, it includes a computer chess links section and a chess game starter kit.
Adam Berent

Adam Berent
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1Nice work. Have you considered turning the BoardEvaluation class into an interface (IBoardEvaluation)? Developers could then plug their own Evaluation classes in. – Lee Smith Dec 03 '09 at 17:55
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Here are some open source chess boards / games that run on Windows.

Stephen C
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- Use one of the open source chess games.
- Figure out the interface that decides the computer's next move.
- Implement your own AI using the same interface and remove the user interface part.
- Compare your AI to the included one.
- Fun!

Sebastian
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