Let's say you have this:
class foo {
public:
virtual int myFunc() = 0;
///...
virtual bool who() = 0; // don't want to implement this
};
class bar : public foo {
public:
int myFunc() {return 3;}
//...
bool who() {return true;} // don't want to implement this
};
class clam : public foo {
public:
int myFunc() {return 4;}
//...
bool who() {return false;} // don't want to implement this
};
int main() {
std::vector<foo*> vec (2, NULL);
vec[0] = new bar();
vec[1] = new clam();
// copy vec and allocate new ptrs as copies of the data pointed to by vec[i]
std::vector<foo*> vec2 (vec.size(), NULL);
for ( int i=0; i<vec.size(); ++i ) {
// obviously not valid expression, but it would be nice if it were this easy
//vec2[i] = new foo(*vec[i]);
// the hard way of copying... is there easier way?
if (vec[i]->who()) {
vec2[i] = new bar ( * static_cast<bar* >(vec[i]) ) ;
} else {
vec2[i] = new clam( * static_cast<clam*>(vec[i]) );
}
}
return 0;
}
What I want is some simple way of having the compiler look up in its bookkeeping and allocating/copying vec2[i] according to the stored type of *vec[i]. The workaround is to just make a virtual function which basically returns a value specifying what type *vec[i] is, then doing a conditional allocation based on that.