I noticed, when using System.Random, that if Next()
is called more than one time in a millisecond, it returns the same number (if it has the same parameters). I assume the random algorithm somehow concerns the system's time, and is dependent on that.
I'd like to call Next()
many times within a single millsecond - is there a way to do this, hopefully with the same Random class? If not, I'd appreciate any resources/other methods of solving this.