I have previously develop an application using openGL on windows MFC application, this is a working application. I am currently looking to port this application into mobile environment.
In the application I am using this.
// Wrap Texture Image to Sphere
GLUquadric *qobj = gluNewQuadric();
gluQuadricTexture(qobj,GL_TRUE);
glEnable(GL_TEXTURE_2D);
glBindTexture(GL_TEXTURE_2D, gTextures);
gluSphere(qobj,20.0f,32,32);
glDisable(GL_TEXTURE_2D);
I am having trouble looking for a identical function for gluSphere() that is for non-Windows base as the .h is found in C:\Program Files (x86)\Microsoft SDKs\Windows\v7.0A\include\gl\GLU.h.
Any suggestion how to approach this problem? My mobile application is to be on any C++ cross-platform tools. I am currently learn MoSync while porting my application over.