If you want to simulate what Windows does with messages, you likely want to find out how fast the key repeat rate is. That can be found at HKEY_CURRENT_USER\Control Panel\Keyboard\KeyboardSpeed
. there's also the KeyboardDelay
value.
What Windows does is send a WM_KEYDOWN
and a WM_CHAR
when a key is initially pressed. Then, if the key is still pressed after KeyboardDelay
time span, the WM_KEYDOWN
and WM_CHAR
pair are repeated every KeyboardSpeed
until the key is depressed--at which point WM_KEYUP
is sent.
I would suggest using a Timer
to send the messages at a specific frequencies.
Update:
for example:
int keyboardDelay, keyboardSpeed;
using (var key = Registry.CurrentUser.OpenSubKey(@"Control Panel\Keyboard"))
{
Debug.Assert(key != null);
keyboardDelay = 1;
int.TryParse((String)key.GetValue("KeyboardDelay", "1"), out keyboardDelay);
keyboardSpeed = 31;
int.TryParse((String)key.GetValue("KeyboardSpeed", "31"), out keyboardSpeed);
}
maxRepeatedCharacters = 30; // repeat char 30 times
var startTimer = new System.Windows.Forms.Timer {Interval = keyboardSpeed};
startTimer.Tick += startTimer_Tick;
startTimer.Start();
var repeatTimer = new System.Windows.Forms.Timer();
repeatTimer.Interval += keyboardDelay;
repeatTimer.Tick += repeatTimer_Tick;
//...
private static void repeatTimer_Tick(object sender, EventArgs e)
{
PostMessage(MemoryHandler.GetMainWindowHandle(),
(int)KeyCodes.WMessages.WM_KEYDOWN,
(int)KeyCodes.VKeys.VK_TAB, 0);
PostMessage(MemoryHandler.GetMainWindowHandle(),
(int)KeyCodes.WMessages.WM_CHAR,
(int)KeyCodes.VKeys.VK_TAB, 0);
counter++;
if (counter > maxRepeatedCharacters)
{
Timer timer = sender as Timer;
timer.Stop();
}
}
private static void startTimer_Tick(object sender, EventArgs eventArgs)
{
Timer timer = sender as Timer;
timer.Stop();
PostMessage(MemoryHandler.GetMainWindowHandle(),
(int)KeyCodes.WMessages.WM_KEYDOWN,
(int)KeyCodes.VKeys.VK_TAB, 0);
PostMessage(MemoryHandler.GetMainWindowHandle(),
(int)KeyCodes.WMessages.WM_CHAR,
(int)KeyCodes.VKeys.VK_TAB, 0);
}