So I'm trying to learn how to use threads so I decided to make a program that adds one then waits for 1/2 a sec. while the thread (that I think I made correctly) refreshes the value of the progress bar. So I'm not sure if I've made the program wrong or if it's getting stuck somewhere. So I put a println
in the Thread and this is what I get:
thred
0
1
2
3
4
5
6
7
8
9
10
11 (ect...)
Here is my frame code:
import java.awt.EventQueue;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.JPanel;
import javax.swing.JProgressBar;
import javax.swing.border.EmptyBorder;
public class frame extends JFrame implements ActionListener{
private static final long serialVersionUID = 1L;
private JPanel contentPane;
public static void main(String[] args) {
frame f = new frame();
f.setVisible(true);
f.setSize(450,120);
}
/**
* Create the frame.
*/
public JProgressBar bar;
public frame() {
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
setBounds(100, 100, 449, 120);
contentPane = new JPanel();
contentPane.setBorder(new EmptyBorder(5, 5, 5, 5));
setContentPane(contentPane);
contentPane.setLayout(null);
bar = new JProgressBar();
bar.setStringPainted(true);
bar.setBounds(6, 50, 438, 32);
contentPane.add(bar);
JLabel lblNewLabel = new JLabel(
"Percent of for loop completion");
lblNewLabel.setBounds(6, 6, 279, 16);
contentPane.add(lblNewLabel);
JButton btnStart = new JButton("START");
btnStart.setBounds(327, 1, 117, 29);
btnStart.addActionListener(this);
contentPane.add(btnStart);
}
public int i, progress;
public void actionPerformed(ActionEvent e) {
updater u = new updater();
u.start();
for( i =0; i < 100; i++){
progress = i;
try {
Thread.sleep(500);
} catch (InterruptedException e1) {
e1.printStackTrace();
}
System.out.println(i);
}
}
}
And this is what I think is my thread class:
public class updater extends Thread {
public void run() {
System.out.println("thred");
frame f = new frame();
int p = f.progress;
while (p != 100) {
f.bar.setValue(p);
}
}
}