I have a sprite sheet containing many images. I used texture packer to create the sprite sheet and it outputs a plist containing each image's dimensions and coordinates. Given this information what steps do I need to take to extract individual UIImages? It seems all the examples I find are in the context of Cocos2d which has it's own data format and helper classes. I am not creating animations or anything fancy nor is this a Cocos2d application. I just need to cut out images.
Thanks!!