I am making the simple canvas application.
I want to use image for background of canvas.
I have found out that I should use drawImage(img,x,y).
This is my codes ,but drummap.img doesn't appear.
Where is wrong?
Test
<canvas id="leap-overlay"></canvas>
<script src="leap.js"></script>
<script>
var canvas = document.getElementById("leap-overlay");
// fullscreen
canvas.width = document.body.clientWidth;
canvas.height = document.body.clientHeight;
// create a rendering context
var ctx = canvas.getContext("2d");
ctx.translate(canvas.width/2,canvas.height);
var img = new Image();
img.src = "drummap.jpg";
ctx.drawImage(img,0,0,100,100);