I'm doing a Live Wallpaper. I have a Runnable
(which is updated every 5 seconds) where I call a draw()
method which draws something on a Canvas
. It calls a method in another class which is supposed to draw a series of bitmaps (with a delay, so it's animated). How would I change the code below, so that the next bitmap would be drawn with a delay?
int imageToDraw = 10;
while(imageToDraw>=0)
{
Bitmap b = BitmapFactory.decodeResource(mContext.getResources(), mContext.getResources().getIdentifier("image_"+imageToDraw, "raw", mContext.getPackageName()));
float centerX = (width - b.getWidth())/2;
float centerY = (height - b.getHeight())/2;
Paint p = new Paint();
p.setColor(Color.BLACK);
mCanvas.drawRect(0f, 0f, (float)width, (float)height, p); //draws a rectangle to clear the screen
mCanvas.drawBitmap(b, centerX, centerY, new Paint());
--imageToDraw;
b.recycle();
}