I'm current creating a game and i've made 3 main classes - GameView (which extends surfaceview), GameViewThread (which is a thread used for surfaceview) and a MainActivity. I want to enter a background image in SurfaceView, but have not been able to figure out how to do so.
Using setBackground()
in the onDraw
method of GameView doesn't work as well.
I would greatly appreciate any help you guys can provide me with.
Here is my GameView class:
public class GameView extends SurfaceView implements SurfaceHolder.Callback {
private Bitmap bmp1;
private SurfaceHolder holder;
private GameLoopThread gameLoopThread;
private Sprite sprite;
private float sensorX = 0;
private Platform platform[] = new Platform[7];
private Bonus GravUp[] = new Bonus[3];
private Bonus GravDown[] = new Bonus[3];
private Bitmap bmp2;
private Bitmap bmp3;
private boolean collision;
private int a;
private int b;
private int c1;
private double c2;
int agility = 50;
private Bitmap bmp4;
public double getsensorX() {
return sensorX;
}
public double setsensorX(float s) {
return sensorX = s;
}
synchronized public int getSpriteY() {
return sprite.y;
}
synchronized public int getSpriteX() {
return sprite.x;
}
synchronized public int getSpriteHeight() {
return sprite.height;
}
synchronized public int getSpriteWidth() {
return sprite.width;
}
public GameView(Context context) {
super(context);
gameLoopThread = new GameLoopThread(this);
holder = getHolder();
holder.addCallback(this);
bmp1 = BitmapFactory.decodeResource(getResources(), R.drawable.russel);
sprite = new Sprite(this);
sprite.getBMP(bmp1);
bmp2 = BitmapFactory.decodeResource(getResources(), R.drawable.brick);
bmp3 = BitmapFactory.decodeResource(getResources(), R.drawable.gravup);
bmp4 = BitmapFactory.decodeResource(getResources(), R.drawable.gravdown);
for (int i = 0; i < GravUp.length; i++) {
GravUp[i] = new Bonus(this, bmp3);
}
for (int i = 0; i < GravDown.length; i++) {
GravDown[i] = new Bonus(this, bmp4);
}
for (int i = 0; i < platform.length; i++) {
Random r = new Random();
platform[i] = new Platform(this, bmp2, 850 + 200 * i,
400 - r.nextInt(250));
}
}
@Override
public void surfaceDestroyed(SurfaceHolder holder) {
boolean retry = true;
gameLoopThread.setRunning(false);
while (retry) {
try {
gameLoopThread.join();
retry = false;
} catch (InterruptedException e) {
}
}
}
@Override
public void surfaceCreated(SurfaceHolder holder) {
gameLoopThread.setRunning(true);
gameLoopThread.start();
}
@Override
public void surfaceChanged(SurfaceHolder holder, int format, int width,
int height) {
}
@Override
protected void onDraw(Canvas canvas) {
canvas.drawColor(Color.YELLOW);
sprite.Draw(canvas);
for (int i = 0; i < platform.length; i++) {
platform[i].Draw(canvas);
}
for (int i = 0; i < GravUp.length; i++) {
GravUp[i].Draw(canvas);
}
for (int i = 0; i < GravDown.length; i++) {
GravDown[i].Draw(canvas);
}
}
My MainActivity Class:
public class MainActivity extends Activity {
GameView gameView;
FrameLayout game;
RelativeLayout GameButtons;
Button butOne;
Button butTwo;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
gameView = new GameView(this);
game = new FrameLayout(this);
GameButtons = new RelativeLayout(this);
RelativeLayout.LayoutParams params = new RelativeLayout.LayoutParams(
RelativeLayout.LayoutParams.MATCH_PARENT,
RelativeLayout.LayoutParams.MATCH_PARENT);
GameButtons.setLayoutParams(params);
game.addView(gameView);
game.addView(GameButtons);
setContentView(game);
}
}
How can I use an image I have saved in res/drawable-hdpi
folder as the background to my game?
Should I use the command in GameView or MainActivity?
Do let me know if you need more information in order to help me out!
Thank you