You have to understand how do allocated pointer works:
- Suppose you've allocated memory for three structs
Ptr = malloc(3*sizeof(EXE))
.
- Then when you add 1 to Ptr, it comes to the next struct. You have a block of memory divided by 3 (3 smaller blocks of memory for each struct).
- So, need to access to the elements of the 1st struct and then move the pointer to the next one.
Here you can understand how it works:
#include <stdio.h>
#include <stdlib.h>
typedef struct {
char *s;
char d;
} EXE;
int main()
{
int i;
EXE *Ptr;
Ptr = malloc(3*sizeof(EXE)); // dymnamically allocating the
// memory for three structures
Ptr->s = "ABC";
Ptr->d = 'a';
//2nd
Ptr++; // moving to the 2nd structure
Ptr->s = "DEF";
Ptr->d = 'd';
//3rd
Ptr++; // moving to the 3rd structure
Ptr->s = "XYZ";
Ptr->d = 'x';
//reset the pointer `Ptr`
Ptr -= 2; // going to the 1st structure
//printing the 1st, the 2nd and the 3rd structs
for (i = 0; i < 3; i++) {
printf("%s\n", Ptr->s);
printf("%c\n\n", Ptr->d);
Ptr++;
}
return 0;
}
Notice:
- If you have a variable of a struct use .
opereator to access to the elements.
- If you have a pointer to a struct use ->
operator to access to the elements.
#include <stdio.h>
#include <stdlib.h>
struct EXE {
int a;
};
int main(){
struct EXE variable;
struct EXE *pointer;
pointer = malloc(sizeof(struct EXE)); // allocating mamory dynamically
// and making pointer to point to this
// dynamically allocated block of memory
// like here
variable.a = 100;
pointer->a = 100;
printf("%d\n%d\n", variable.a, pointer->a);
return 0;
}