When I try to access pictures from a photo stream, sometimes the [asset defaultRepresentation]
method returns nil.
According to the documentation this can occur if the asset is not (yet) available locally.
This method returns nil for assets from a shared photo stream that are not yet available locally. If the asset becomes available in the future, an ALAssetsLibraryChangedNotification notification is posted.
Once I view the photo in the Photos.app it becomes available for my app too, but obviously I'd like to have my app trigger the "download locally" event.
I looked at the MyImagePicker sample code from Apple, but it exhibits the same behaviour (only a thumbnail is available)
How can I make the asset available locally?
Edit: Since Apple introduced the Photos.framework in iOS8, and using ALAssets became deprecated in iOS9, this will probably never be fixed.