I tring to test my app in my iphone 5 device and im getting this error Note! this is working fine on the xcode and the iphone simulator:
Cocos2d: cocos2d: CCSpriteFrameCache: Trying to use file sprites35.png as texture
Cocos2d: Get data from file(sprites35.png) failed!
Cocos2d: cocos2d: CCSpriteFrameCache: Couldn't load texture
this is my simple code that load the files :
void GameLayer::loadImages()
{
CCSpriteFrameCache::sharedSpriteFrameCache()->addSpriteFramesWithFile("sprites35.plist");
m_gameBatchNode = CCSpriteBatchNode::create("sprites.png",200);
this->addChild(m_gameBatchNode,2,kSSheet);
m_background = CCSprite::create("gride300_300.png");
m_background->setPosition(ccp(m_winSize.width/2,m_winSize.height/2));
this->addChild(m_background,kGrid);
}
what im missing here ?
UPDATE
the answer is :
How to Empty Caches and Clean All Targets Xcode 4